The radar
Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.
- Teammate
- The hill
- Enemy seen


Every hero is built from blocks that break off when hit. Lose an arm, lose a leg, keep fighting. Coming to Steam in Q4 2026.
Official gameplay trailer
119 blocks in every hero, three weapons, three ways to win, and friendly fire on. Two minutes of real in-game footage.
Gameplay
Real footage from 4v4 matches. Pick a weapon, knock the blocks off the other side, cut off their limbs, and keep your own.
01 Weapons
Sword, bow or gun, and switch mid-fight. The sword hits hardest up close, the bow arcs its arrows, the gun fires fast and flat.
02 Combat
Every hit knocks blocks off your opponent. Cut off a limb and it leaves their team’s count for good — take an arm and they lose the bow, take both legs and they crawl.
03 Survival
Lose a limb and you keep fighting: slower, one-handed, or down to your sword. Stay in one piece while everyone tries to take you apart. How limb loss works
Objective
Five minutes, two sides of four. Finish with more voxels, strip the whole enemy team to its cores, or capture the hill and win outright.
Five-minute round
When the clock runs out, the side with more voxels still standing wins. Strip every enemy down to their core and you win early.

The centre of the arena
Channel the hill beneath the cube to win outright. Teammates speed it up, enemies on the point pause it, and taking a hit resets your progress.

Self-destruct
Once a match, even with no limbs left, light a three-second fuse. Everything inside the blast ring comes off — teammates included. Friendly fire is on.
The HUD
Frameless, quiet, and out of the way of the arena. Tap a number to see what each part does.

Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.

Big and always in the same place: your voxels left out of your full count, your side’s colour, how you’re standing and how many limbs you still have.
![Close-up of match chat above the player card: team and [ALL] lines with names in violet, and an open line marked TO ALLIES.](./assets/img/hud-chat-900.jpg)
Enter to talk to your team, Shift+Enter to everyone. Names in team colour; lines fade after ten seconds.
Modes
Find a match, play with friends, or practise against bots — straight from the main menu.
Jump straight in. Teams are picked for you.
Play with friends, 4v4 or 5v5. Share a code or invite Steam friends, and pick your side.
A full match on your own. Bots take every other seat.
EasyMediumHard4v45v5StandardXL experimental
Competitive play, with a rank and a ladder.

Maps
The arena as designed, and an experimental one twice the size.

Moss-covered ruins round a stepped pyramid, with the cube hanging over the hill at the centre. Find your angle.

Twice as wide each way — four times the floor. The arena’s ruins spread out, a castle wall round the edge and a forest beyond it. The hill at the centre is unchanged.

HIT: Hold It Together
Four against four. Every voxel counts. Coming to Steam for Windows and macOS in Q4 2026.