Two green armoured heroes face off around a floating cube in a colourful voxel arena, above a shaded stone wall.

HIT: Hold It Together — 4v4 voxel arena fighter

Every hero is built from blocks that break off when hit. Lose an arm, lose a leg, keep fighting. Coming to Steam in Q4 2026.

Official gameplay trailer

Four versus four. Five minutes.

119 blocks in every hero, three weapons, three ways to win, and friendly fire on. Two minutes of real in-game footage.

Gameplay

Break them apart

Real footage from 4v4 matches. Pick a weapon, knock the blocks off the other side, cut off their limbs, and keep your own.

  1. 01 Weapons

    Choose your weapon.

    Sword, bow or gun, and switch mid-fight. The sword hits hardest up close, the bow arcs its arrows, the gun fires fast and flat.

    In-game footage
  2. 02 Combat

    Hit others. Break their voxels.

    Every hit knocks blocks off your opponent. Cut off a limb and it leaves their team’s count for good — take an arm and they lose the bow, take both legs and they crawl.

    In-game footage
  3. 03 Survival

    Survive. Hold it together.

    Lose a limb and you keep fighting: slower, one-handed, or down to your sword. Stay in one piece while everyone tries to take you apart. How limb loss works

    In-game footage

Objective

Three ways to win

Five minutes, two sides of four. Finish with more voxels, strip the whole enemy team to its cores, or capture the hill and win outright.

  • Five-minute round

    Finish with more voxels.

    When the clock runs out, the side with more voxels still standing wins. Strip every enemy down to their core and you win early.

  • The hill at the centre of the arena: a stepped pyramid with a mint beam rising toward the floating cube.

    The centre of the arena

    Capture the cube.

    Channel the hill beneath the cube to win outright. Teammates speed it up, enemies on the point pause it, and taking a hit resets your progress.

  • A self-destruct blast: a fireball of orange cubes inside a glowing ring on the arena floor.

    Self-destruct

    Go out loud.

    Once a match, even with no limbs left, light a three-second fuse. Everything inside the blast ring comes off — teammates included. Friendly fire is on.

The HUD

Read the fight at a glance

Frameless, quiet, and out of the way of the arena. Tap a number to see what each part does.

The new match HUD in a 4v4 against bots: team totals and the clock with all eight fighters across the top, the player's 3D figure and voxel count bottom-left, and the radar bottom-right with an enemy wedge lit red.
In-game capture · 4v4 against seven botsCaptured in 0.1.13

The radar

Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.

  • Teammate
  • The hill
  • Enemy seen
Close-up of the HUD's bottom-left: the player's 3D hero figure over the arena floor, with PLAYER, 118 of 118 voxels, a violet bar, STANDING and LIMBS 4/4.

Your count

Big and always in the same place: your voxels left out of your full count, your side’s colour, how you’re standing and how many limbs you still have.

Close-up of match chat above the player card: team and [ALL] lines with names in violet, and an open line marked TO ALLIES.

Match chat

Enter to talk to your team, Shift+Enter to everyone. Names in team colour; lines fade after ten seconds.

Modes

Pick your fight

Find a match, play with friends, or practise against bots — straight from the main menu.

  • Unranked

    Jump straight in. Teams are picked for you.

    Queue
  • Custom lobby

    Play with friends, 4v4 or 5v5. Share a code or invite Steam friends, and pick your side.

    Browse
  • Play with bots

    A full match on your own. Bots take every other seat.

    EasyMediumHard4v45v5StandardXL experimental

    Play
  • Ranked

    Competitive play, with a rank and a ladder.

    Locked
  • Friends & parties
  • Team voice in a match
  • Lobby voice for everyone
  • Full keybinds & settings
The main menu of HIT: Hold It Together: the HIT logo over a shaded nav column with PLAY, CREATE LOBBY, MY LOBBY, SETTINGS and QUIT TO DESKTOP, and a green hero standing in the arena.
Main menuIn-game capture

Maps

Step into the ruins

The arena as designed, and an experimental one twice the size.

The arena: moss-covered stone towers, archways and purple banners in a voxel courtyard, with forest beyond the walls.

The Arena

Moss-covered ruins round a stepped pyramid, with the cube hanging over the hill at the centre. Find your angle.

Across
88 m
Players
4v4
Modes
All

HIT: Hold It Together

Join the battle.

Four against four. Every voxel counts. Coming to Steam for Windows and macOS in Q4 2026.